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target.doc
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1996-04-07
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146 lines
TARGET.DOC
Version V2.1
Author: Dalibor S. Kezele
PREFACE - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I have been enjoying while programming this pretty nice game.
Actually, this is the largest game I wrote. I wanted to make something
for fun and it came this. For you this is maybe just another game taken
from Aminet or your nearest friend. For me it's a lot more..
This game is fully Giftware. If you like it please send a
postcard to my address below. (I love postcards!)
DISCLAIMER - - - - - - - - - - - - - - - - - - - - - - - - - -
I'm not responsible for any damage Target could cause. This
will not be the case, but one never know!
EQUIPMENT - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target was made on Amiga 500, Workbench 1.3, 1MB of memory, two
floppies. The game require about 50K to run. I believe it will work on
any Amiga cause I didn't use hacks and everything is programmed throught
system in Aztec V5.0a. However, if you find a bug, please contact me!
DESCRIPTION - - - - - - - - - - - - - - - - - - - - - - - - - -
The program immediately, when you get into it, starts to move
the target. You must shoot at it! No, don't be afraid, it it just a
target made of paper! You will not kill anyone! You will just have
fun. The program keeps going until 64 target is reached. This maximum
can easy be changed.
Once, when the game is over, you can click on <CONTINUE> gadget
to restart the game. But, first look up how much targets did you blow
up. There is also highscore value on the bottom, so you can competite
with you friend. As long as you don't cheat changing delay value..
MENUS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There are some menus you can affect while playing the game.
Here they are, from top to bottom:
DELAY+ ..... for INCreasing the speed delay;
DELAY- ..... for DECreasing it;
PAUSE ...... to pause the game;
ABOUT ...... to get some information;
QUIT ....... to exit the game (click <YES> on question)
KEYS - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Some keys have a functions, too. You don't need to hold right
<AMIGA> key when pressing them:
<+> ........ increase speed delay;
<-> ........ decrease speed delay;
<P> ........ pause the game;
<A> ........ about (version and author's address);
<ESC>,<Q> .. exit program
STATISTICS - - - - - - - - - - - - - - - - - - - - - - - - - -
I have been creating this game through few hours in the last
week. Statisticly, it was like this:
10% of time ... project - what will be? way? whom? C?
20% of time ... programing (yeaaaaaaaaah)
10% of time ... searching for include files
10% of time ... creating pointer image
40% of time ... creating target image
10% of time ... debugging
What more to say? Aztec C, version 5.0, few nice days, Coca
Cola and ham-and-chees sandwiches and many keyboard pushings. And when
it was totaly over I was full of myself. Programming Amiga isn't easy!
ARCHIVE CONTENT - - - - - - - - - - - - - - - - - - - - - - - - -
TARGET ........... This is the game
TARGET.info ...... .info for WorkBench
TARGET.DOC ....... This document file
TARGET.DOC.info .. .info of .DOC for WorkBench
PROGRAM HISTORY - - - - - - - - - - - - - - - - - - - - - - - - -
Version 1.0
My private release. I was enough of Tetris clones so I had to
make something to relax myself during the programming nights. It came
what it came. Pretty ugly in this version. I decided for public..
Version 2.0
* 1st public release, everybody can play Target
* added new About() option
* changed DELAY instead of SPEED (!)
* maximum target decreased from 500 to 100
* added pause when game is over
* Target works with NTSC screen
Version 2.1
* fixed pointer image
* added highscore value
* maximum target decreased from 100 to 64
* added pause when window is deactive!!
* some dezign improvements
* rewritten docs
CONTACT - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Contact me for any bug or suggestion and also for any spell
error in this document file (I'm half sleeping now).
snail mail: Dalibor Kezele
Toplicka 127
42204 Turcin
Croatia
phone: ++38 42 69 15 67 (saturday!)
Fidonet: DALIBOR KEZELE 2:381/120
Internet
e-mail: dalibor.kezele@120.hrfido.fesb.hr
irc: under the name sentinel (or sentine1)
THANKS - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Very thanks to all Amigians who believe in their mashines.
Expecially to Ivica Bozic from Zadar who phoned me 2 times today and
keeped me from become crazy while searching one nasty bug.
EPILOG - - - - - - - - - - - - - - - - - - - - - - - - - - - -
"Real" programmers use:
FOR I=start TO end
INPUT X
POKE I,X
NEXT I
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